BiasX is distance to the side of the runway centerline and BiasZ is how far from the runway threshold. Wizard or drag drop) to setting them yet. ADE does not provide a guided approach (e.g. Put a tick in the box near the name and the fields become available. In the primary and secondary pages of the runway properties dialog you will see Left Vasi and Right Vasi (includes Papi). Not likely to be present at the sort of airport you are designing. For example four lights - all white too high, two white two red on path, all red too low. They are the sets of lights to left and/or right of the runway that you see at certain airports and provide information about whether you are on the correct glidepath or not. Well Papi and Vasi are used to guide a visual approach. STOL - saw nothing ?Īlso went to Primary and Secondary tabs and set offset threshold for both ends at 75 feet and added 150 feet to the runway length. Threshold Stripes - ok 4 white lines at runway end.Ĭlosed - ok yellow cross at runway end denoting the runway is closed. No threshold arrows - well I suppose if you check this then you WON'T see anything but saw nothing with it UNchecked.Įdge Stripes - OK white line on runway edgeĬentre Line - ok white dashes down centre of the runway I have no idea what the first choice is so!!!!!! īesides as this is a purely fictious airfield there won't be any, will there?Īs regards the markings page of the runway edit I have observed the following OK I don't wan to get into AI planes for the moment but I follow what you are saying. VASI/PAPI - these are the light devices that show a pilot if he is on the correct glideslope when making a visual landing. Maybe not strong enough to take landing aircraft or 'masked' by features such as buildings or trees. Offset Thresholds - a section of runway that can be used for taxi and takeoff but not for landing. Primary/Secondar圜over a number of things in the ADE property grid including overruns - bits at the end of a runway that can be used by aircraft when running over the end of the runway. LightsApproach lights are the lights that direct a pilot to the runway threshold and will be placed before and in line with the runway center line ADE does not show all the possible markings in the ADE display at the moment but it does show the main ones MarkingsWhat you see on the runway itself - center lines, edge lines, numbers, aiming bars and so on. The rules surrounding how FSX uses these need to be explained by someone like George or Jim The pattern has an altitude (the height the plane needs to be at) and a direction Left or Right. This is how aircraft get lined up to land or circuit the airpor. Patterns represent the traffic pattern used for a runway. I will leave the technical reponses to the experts but: Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this.
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